What I Do
I work on complex digital experiences where the problem extends beyond the interface.

My background is in UX and experience design, but much of my work involves understanding the systems, information, technology, business rules, content, organizations, and people that determine what the user ultimately experiences.
The kinds of problems I work on
Complex products and workflows
Products with many users, roles, states, decisions, dependencies, or paths through the experience.
Information architecture and findability
Large information environments where navigation, search, taxonomy, content structure, or terminology no longer reflect how people actually think or behave.
Connected experiences
Experiences that cross products, websites, applications, authenticated and unauthenticated environments, or different stages of a customer relationship.
Underlying systems
Cases where performance, functionality, or experience problems originate in APIs, databases, platforms, integrations, legacy systems, or technical architecture rather than the interface itself.
Multi-brand and multi-location ecosystems
Organizations that need consistency without pretending every brand, market, property, product, or audience is the same.
Design systems and experience consistency
Creating shared patterns and principles that make large products more coherent without unnecessarily constraining the teams building them.
Organizational complexity
Problems that cross teams or ownership boundaries, where product, technology, marketing, content, operations, research, design, and the business each control part of the experience.
How I work
I start by figuring out what is actually causing the problem.

That can mean talking with users, studying analytics, mapping systems, reviewing research, understanding technical architecture, examining content, tracing workflows, or working directly with the people responsible for different parts of the experience.

I bring those pieces together into a shared model of the problem.F

rom there, the output might be an information architecture, product model, experience strategy, prototype, design system, workflow, content model, interface, roadmap—or a combination of them.

The deliverable depends on the problem.
Where I fit
I work well when:
Where I probably don't fit
If the primary need is visual design, production design, brand identity, or someone to take established requirements and turn them into polished screens, there are people much better suited to that work.

I can and do design interfaces. I just don't assume the interface is the problem.
LET’S TALK
The problems I enjoy most are the ones that don’t have obvious answers.
If you’re working on something complex—and want to make it simpler for the people using it—I’d enjoy the conversation.
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Shane Allen Wilson
Experience Design Leadership
Kansas City, Missouri
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